Word has it that Sam Fraser (Grow Giant Games) has been testing an interesting prototype. On February 6th I believe Sam and Alissa played out a few permutations at The Board Room. On the 7th Sam and Joshua met at Joshua’s house and experimented further.
I know I gave plenty of feedback during the session on the 7th but something comes to mind today. The one word I wouldn’t use to describe the game I saw in play is “uncooperative” this might change with more players but I feel the rules for positioning, directing melee vs. spell damage as well as the stock of cards representing a shared pool of hitpoints all went further to foster and demand cooperative play more than many games that explicitly sell themselves as cooperative. This is not a bad thing.