Dec 072013

“The Sundered Land is a series of 5 single-page games plus 2 supplements set in the Sword & Sorcery ruins of the future.”


I’m a warrior seeking peace and an end to bloodshed. I’m on
pilgrimage to the Temple to No Gods in the distant City of Gulls. My pilgrimage
has brought me to the Jungle of Bones, inhabited by followers of a grim torturer-devil. My goal is to pass safely through and continue my pilgrimage.

You, my friends online, play the world. Your goal is to see me to my doom, instead of safely on my way. You’re allowed only to directly answer my direct questions, though, so you might not be able to do it.

The rules:

  1. Only answer my questions.
  2. If you don’t already know the answer, make something up.
  3. Keep your answers short.
  4. If your answer’s disruptive, I’m allowed to delete it.
  5. Otherwise, I have to go with the first answer somebody gives. I’ll +1 it.
  6. You may “subscribe” to this thread if you like. Please use the sentence ‘no gods watch over you’ to do so.”

(Play will begin in the comments to this post.  Please stand by for my first question)

 Posted by at 6:17 pm

  19 Responses to “[Sundered Land] Play with me online! A Doomed Pilgrim in the Ruins of the Future”

  1. I have vast and deadly patience and instincts honed by a life of violence. After three dire and dehydrated weeks passing over the dry and blasted Desert of Spires I have finally reached and crossed the ancient Mother River and entered the Jungle of Bones. It is only my second night since crossing Mother but already I feel her protection waning. At dusk, the sounds and voices of the jungle change abruptly and something warns me of approaching danger. What warns me?

    Anyone should answer.

  2. A bad smell.

  3. For a moment I fear I’ve turned myself around and travelled back to the river because I recognize the foetid breath of a great river monitor, an highly intelligent reptilian scavenger who dine exclusively on the rotting flesh of drowned beasts. There shouldn’t be any wild ones this far inland… unless, something, or someone has brought it here.

    I make myself completely still and listen… do I hear anything weird?

    Anyone should answer.

  4. The wind whistles through the leaves of many trees.

  5. As the rare jungle breeze arises, the smell ceases abruptly. The monitor must be dead downwind. I turn in the opposite direction hoping to elude it. But I fear all the more that it is no lone wandering scavenger but a trained component of a hunting party. The followers of the grim torturer-devil are known favour them for their infectious bite which causes agonizing fevers and delirium in their victims.

    Am I pursued? If so by whom or what? Anyone should answer.

  6. Looking back as you crest a dune, you see dark figures outlined against the sun’s dying glow scurrying over the dunes about a mile back. There can be no doubt that they’re headed right for you and their intent is grim. You doubt they can see you with the sunset at their backs, but they’re coming on fast.

  7. Mounted upon a 15ft lizard, a youth with wild locks and arsenic green body paint pursues you.

  8. Ah! Worse than I feared! I must flee. My instincts honed by a life of violence all scream at me to avoid a battle with this duo. I run deeper into the jungle. I duck under vines and leap over underbrush, fallen logs and pits of stinking black hissing mire. Do they show any sign of falling behind?

    Anyone should answer.

  9. No, you hear undergrowth crunching and loud thuds coming your way.

  10. I realize I cannot run and I cannot hide. I will have to fight. But I’ll do so on my own terms. I start looking for any advantage. Do I spot any way to get off the ground and attack from a higher vantage point?

  11. Alone, you gradually out pace the lumbering beast behind. As the sounds of its crashing fade, you hear other pursuers, small and fleet, coming up on either flank.

  12. Cool contribution Nat but can’t retcon over Carters last answer. He said I can’t outrun it so I can’t. (For now). I need someone to answer the direct question I posed in my last entry.

  13. Wow, I’m not very good at this 😛 Trying again!

  14. The tree trunks run straight up unbroken to the canopy high above but thick, ropy vines hang everywhere.

  15. Perfect! Taking note of the vines, I push past my limits for a final burst of speed; using a fallen tree as a launch pad fling myself forward, grasp a vine and let it carry me forward away from pursuit until it reaches its highest point, then as the restoring force of gravity begins to return me to my leaping point I twist my body and prepare to meet the hunters.

    (to be continued after a die roll)

  16. (7! courtesy of
    I might be able to fight free… picking up momentum on the backswing I race toward the overeager youth. Distracted as his mount clambers over the same log I leaped off of he doesn’t see me coming.

    Knees raised I collide violently with him, letting go of the vine I tackle him and my momentum carries us both off of the monitor and sends us tumbling into the underbrush. With strength augmented by grim desperation I lock my arms around the boys neck and compress until he falls limp. I let his body fall to the ground hoping these vile lizards aren’t overly loyal. Does the monitor recoil or withdraw and allow me to leave?

    Anyone can answer!

  17. Under gaudy warpaint, the monitor’s beady eye focuses on you. It considers you for all of a minute before lumbering forward and sinking its stinking teeth into its master’s still-warm flesh. Blood flows hot, even in the steaming jungle. The lizard is occupied for now.

  18. Shuddering with revulsion I finally calm my breathing and slip quietly away. I leave the youth to his fate, perhaps his tribe will find him and mourn his passing. Perhaps they will celebrate yet another sacrifice to their cult of pain. As for me, I am all the more resolved. We cannot live this way and call ourselves human. I must complete my pilgrimage or die trying.

    The End!

  19. Thank you everyone for contributing or lurking. I enjoyed this a lot. Even more than expected. I really liked the little details you each threw in. (Like ‘arsenic green warpaint’) And Nat your ending was excellent and caught me by surprise.

    In case anyone is wondering. The basic story/game mechanism is that one should play to get themselves into danger and carry on until they’re dead or out of immediate danger. From the examples of play I’ve seen this usually results in short, tense stories like we just made. So I consider this a success.

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